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3.5 magic quiver
3.5 magic quiver




3.5 magic quiver

As this will be a high powered game I wanted to be more on the safe side. I try to build for OP as a just-in-case measure, but I've yet to actually use any of them. I wanted to verify that it was even possible before I put it before him. The GM did approve the spell storing arrows (50) for 8355 gp with whatever spell I wanted to put in it, but doesn't know about the endless option. Thank you very much for the input! It is very much appreciated. And out of combat healing is better done by wands and such anyway, especially with the Vigor line. Most healing in combat isn't worthwhile unless you can pull out the actual Heal spell with regularity. Compared to a Fireball (they're both the same level) which is 10d6, which is an average of 35 per target, there's no way a Cure spell can keep up. Cure Serious Wounds is 3d8+15 max, which is an average of 28.5. Keep in mind that the Cure line tends to be woefully inadequate to heal damage coming from any worthwhile creature. Or you could use a prestige class like Sacred Exorcist to get Turn Undead, then use that to Divine Metamagic: Persist a Reach spell. Get something like that to do less healing, but be at will as a standard action, and you don't even need arrows and crap. Basically it's just spend a turn attempt to make Eldritch Blast heal an ally instead of dealing damage. If you want something else that might work if redone a bit, take a look at the Healing Blast ability of the Eldritch Disciple in Complete Mage. This kind of stuff isn't really covered by the rules, so there's not much we can do because it's in unknown homebrew/houserule territory. However, there is still the question of how often per round the quiver works: Does it produce one arrow per round, or immediately replace one when drawn? In the latter case, I would easily multiply the cost by 5 or even more. You might get him to reduce the price a bit if you add some restrictions, like can only be used by a Cleric, for the usual 30% discount. Personally I don't think this is overpriced, because at will spell effects SHOULD be very expensive. Spell storing I would just go with the property, however strictly speaking you would now need to pay for a +2 bonus, which means another 6000gpĬure serious at will and use activated is Lvl 3 x CL 5 x 2000 which is 30000GP.Įverything together is hence 38900GP for a CL 5 item.ĭepending on your GM you may get a discount on this, or he may even decide to make it even more expensive. Magic Weapon lvl 1 x CL 1 basically at will is 2000 GP. If the quiver exists and your GM ok's it, then you're fine, of course, which gives you a very affordable base cost for the item. However, as of now your arrows would actually still deal damage to your targets.Īlso, any time you increase CL on an item, it always increases cost. You will have to work something out with your GM. I don't think you will find any actual rules for this. and i think i could do it at my caster level (at least 16th, but as high as 30) w/o incurring extra fees/costs. Anyhow, i was thinking of unlimited healing arrows. one of the WotC books showed a person getting healed with such a tile. same cost as a potion but w/o brew potion feat. I've made healing tiles with craft wondrous items, rather than having healing potions. 2) that someone can help me build this with the math.

3.5 magic quiver

I'm hoping 1) i'm in the right forum for this. the +1 to +5 bonus on weapons isn't attributed to a spell, but it'd be a +1 bonus cost also, i would assume.

3.5 magic quiver how to#

Not sure how to add the +1 weapon bonus to the arrows. the spell storing up to 元 spell is a +1 bonus. I've also seen that Quiver of endless arrows from 3.0 is 900 gp market, no clue how they got that math. I want the arrows to exist for only 1 round. So I was thinking a Quiver with minor creation (to make the arrows - I choose blunt arrows doing 1d4 subdual damage), spell storing (like the spell storing weapon enhancement i'd imbue the quiver with a healing purposed spell - 1 cure serious wounds quiver, 1 inflict serious wounds quiver) and magic weapon since the arrows have to be +1 to get spell storing (which is a +1 bonus) (DM ok'd it as long as it's only healing or harming spells that are used only on player characters we have vampires as PCs so it would be used to heal them) I've seen that it is vaguely possible to have spell storing on arrows. So I wanna make arrows of healing and be able to have lots of them.






3.5 magic quiver